Part Four: Everything Your Character Needs

This section is where you will find everything your character needs, including equipment, shields and armor, weapons, mounts and vehicles, and all tables relevant to building your character. 

Descriptions are below. 

CURRENCY & EXCHANGE

The Realm of Agondar uses five types of coinage: copper, bronze, silver, gold, and platinum. The market is not stable, despite what the Office of the Supreme Dragon Lord would have you believe. For the most part copper, bronze, and silver hold at their current exchange rate. But gold and platinum are always fluctuating. Depending on which nation you reside in or travel through, you may see an exchange rate as high as 300 gold pieces equal to only one piece of platinum. In some nations platinum is not so easy to come by. In any case, all coins are embossed with the image of Lord Xanthias and minted by the Office of the Supreme Dragon Lord. 

Concerning Gems & Rare Stones 

For the past century the Office of the Supreme Dragon Lord has made it illegal to possess these items. Those that are found are collected by officials and taken to the Dragon Lord's Treasury, kept under tight security. If you find such an item the responsible thing to do is turn it in to the authorities, as it may be enchanted and thereby quite dangerous. 


EQUIPMENT DESCRIPTIONS

The items listed are intended as basic necessities. This does not mean that items not listed are not available. If there is an item you need or want, ask your DM. If the item is a reasonable request there should be no problem; a pillow, for example. However, if the item requires some construction the DM may need to take some time to work that into the game. It should make sense that a character would have that item. 


Backpacks are used for carrying and collecting everything your character needs.  

WEAPONS

As with equipment the weapons listed are meant to represent what is readily available in-game. These weapons are essentially for the purposes of customizing your character aesthetic. In the Dragon Lords system a hit can be done with a fist and cause 1 point of injury. This is indicative of a battle in a real world setting, in that it is possible to beat a person to death with hands and feet. But you put a sword in that hand and the injury is greater. It becomes possible to kill a person with one strike. And so, if there is a weapon you want that you do not see, ask your DM. It is also possible to customize existing weapons.

Dagger


A dagger is a fighting knife with a very sharp point and usually two sharp edges, typically designed or capable of being used as a thrusting or stabbing weapon. Daggers have been used throughout history for close combat confrontations, and many cultures have used adorned daggers in ritual and ceremonial contexts.

Javelin


A javelin is a light spear designed primarily to be thrown, historically as a ranged weapon. The javelin is almost always thrown by hand, unlike the sling, bow, and crossbow, which launch projectiles with the aid of a hand-held mechanism. However, devices do exist to assist the javelin thrower in achieving greater distance, such as spear-throwers or the amentum.

Scimitar


A scimitar is a single-edged sword with a convex curved blade.

Rapier


A rapier is a type of sword with a slender and sharply-pointed two-edged blade. It is popular throughout the realm amongst nobles. 

Hand Axe


A hand axe is a prehistoric stone tool with two faces that is the longest-used tool in history which has been adapted for use in battle. They are sometimes thrown as a ranged projectile weapon but more often than not they are used in pairs for two-fisted fighting. 

Battle Axe


A battle axe is an axe specifically designed for combat. Battle axes are specialized versions of utility axes. Many are suitable for use in one hand, while others are larger and are deployed two-handed.

Crossbow


A crossbow is a ranged weapon using an elastic launching device consisting of a bow-like assembly called a prod, mounted horizontally on a main frame called a tiller, which is hand-held in a similar fashion to the stock of a long firearm. Crossbows shoot arrow-like projectiles called bolts or quarrels. A person who shoots crossbow is called a crossbowman or an arbalist .

Long Bow


A longbow is a type of tall bow that makes a fairly long draw possible. A longbow is not significantly recurved. Its limbs are relatively narrow and are circular or D-shaped in cross section. Flatbows can be just as long, but in cross-section, a flatbow has limbs that are approximately rectangular.

Quarterstaff


A quarterstaff (plural quarterstaffs or quarterstaves), also short staff or simply staff is a traditional pole weapon. The term is generally accepted to refer to a shaft of hardwood from 6 to 9 feet (1.8 to 2.7 m) long, sometimes with a metal tip, ferrule, or spike at one or both ends. The term "short staff" compares this to the "long staff" based on the pike with a length in excess of 10 to 12 feet (3.0 to 3.7 m). The height of the staff should be around the same as the user plus their hand set upright on their head (approximately 8 inches (20 cm).

Halberd



The halberd is a two-handed pole weapon and consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of the axe blade for grappling mounted combatants.

Glaive


A glaive is an polearm, consisting of a single-edged blade on the end of a pole. It is similar to the halberd. 

Long Sword


A longsword (also spelled as long sword or long-sword) is a type of sword characterized as having a cruciform hilt with a grip for primarily two-handed use (around 16 to 28 cm or 6 to 11 in), a straight double-edged blade of around 85 to 110 cm (33 to 43 in), and weighing approximately 1 to 1.5 kg (2 lb 3 oz to 3 lb 5 oz).

Short Sword


In essence, this weapon is a smaller version of the longsword, but is longer than a dagger or dirk. It has many of the same parts, such as a double-edged blade, cross-guard, grip, and pommel. The blade is typically 12​ to ​20 inches (0.3​ to ​0.51 meters) long with a sharp point.

War Hammer


A war hammer is a weapon that is used by both foot soldiers and cavalry. It is a very ancient weapon and consists of a handle and a head. The length of the handle may vary, the longest being roughly equivalent to that of a halberd (5 to 6 feet or 1.5 to 1.8 meters), and the shortest about the same as that of a mace (2 to 3 feet or 60 to 90 centimeters). 

Sickle


A sickle, bagging hook, reaping-hook or grasshook is a single-handed agricultural tool designed with variously curved blades and typically used for harvesting, or reaping, grain crops or cutting succulent forage chiefly for feeding livestock, either freshly cut or dried as hay. It has since been adapted for battle. 

Throwing Knives


A throwing knife is a knife that is specially designed and weighted so that it can be thrown effectively. They are a distinct category from ordinary knives. Throwing knives are used by many cultures around the world, and as such different tactics for throwing them have been developed, as have different shapes and forms of throwing knife. Throwing knives are also used in sport.

Gladiator Gloves



These "gloves" are worn like boxing gloves and are made of hard leather that are enclosed to protect the fists and lower arms. They are fitted with claws, spikes, or blades to inflict maximum injury. There are two types: short and long, as preferred by the wearer.  

Pistol


A pistol is a handgun, more specifically one with the chamber integral to its gun barrel, though in common usage the two terms are often used interchangeably.

Rifle


A rifle is a long-barreled firearm designed for accurate shooting, with a barrel that has a helical pattern of grooves (rifling) cut into the bore wall. In keeping with their focus on accuracy, rifles are typically designed to be held with both hands and braced firmly against the shooter's shoulder via a buttstock for stability during shooting. Rifles are used extensively in warfare, self defense, law enforcement, crime (most notably assassinations), hunting, and shooting sports.

Dynamite 


Dynamite is an explosive made of nitroglycerin, sorbents (such as powdered shells or clay) and stabilizers. It has gained wide-scale use as a more controlled alternative to black powder. Mercenaries employ its use in the apprehension of their targets. 

Gamma Grenade


A grenade is an explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger the detonator, and a safety lever secured by a cotter pin. The user removes the safety pin before throwing, and once the grenade leaves the hand the safety lever gets released, allowing the striker to trigger a primer that ignites a fuze (sometimes called the delay element), which burns down to the detonator and explodes the main charge. A gamma grenade causes much more damage than the average variety and spreads radioactivity. 

Energy Pistols & Rifles


Energy weapons (as classified throughout the Realm) are powered by ionized plasma. A plasma is an ionized gas, a gas into which sufficient energy is provided to free electrons from atoms or molecules and to allow both species, ions and electrons, to coexist. The energy discharged from these weapons is therefore much more efficient and greater. 


The damage caused by these weapons is severe. As items produced for casualty producing battle, they are weapons of mass destruction. While they may be hard to find in the countryside most cities have venders who gladly carry these weapons and will sell for the right price.  

Energy Sword


No. This is not a lightsaber. The "blade" is affixed in a locked position. It will not extend or retract and will need to be sheathed when not in use. Once activated the weapon produces an exposed plasma arc capable of cutting through many types of structures. 

Energy Whip 


When using this weapon the wielder must be careful to avoid inflicting injury upon themselves. To an observer it will appear is if lightning is shooting directly from the whip, but the electricity produced from the kinetic force of a strike is uncontrolled ionized plasma, unlike the plasma arc of an energy sword. 


ARMOR & SHIELDS 


There is a wide variety to choose from when it comes to protecting your character in battle. You will notice that battle moves quickly. You will go through shields in no time. Possibly the very first battle you are in, because once it reaches 0 points it is useless. Same applies to armor. You can have them repaired, of course. But you may be charged just as much for a repair as a new suit of armor and shield. If you are low on money make wise choices and always upgrade when you get a chance. 

About Power Armor 
All power armor is powered by nuclear batteries. 

Leather Armor


Leather armor is a garment meant to protect the wearer from injury. These garments are worn alone or under metal armor to protect knights and soldiers during battle.

Chainmail


Chain mail (often just mail or sometimes chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. 

Scale


Scale armour is armour in which the individual scales are sewn or laced to a backing by one or more edges and arranged in overlapping rows resembling the scales of a sacred dragon. The scales are usually assembled and strapped by lacing or rivets.


Full Plate


A full suit of plate armour consists of a helmet, a gorget (or bevor), pauldrons (or spaulders), besagews, couters, vambraces, gauntlets, a cuirass (back and breastplate) with a fauld, tassets and a culet, a mail skirt, cuisses, poleyns, greaves, and sabatons.

EXO Armour


Environmental Xeno Orbital Suits: The original purpose of the EXO Suits was as industrial vehicles in high orbit of alien planets, as disclosed by the Pleiadians. They were equipped with small cockpits to accommodate a single operator and fashioned with tools suitable to the tasks, usually while constructing space station. Numerous species later adapted the vehicles far war. Individual combatants often customize their EXO Suits as desired.  A basic model does not include weaponry but if provided it can be easily upgraded, making EXO Suits a popular armour amongst mercenaries. Some have modified their armour for arena sports. 


FEAs

Standard issue shown without weaponry. The large packs on the back are the housing units for the battery and oxygen tanks. 

Full Environmental Assault Suits: An extremely durable armour, its versatility has given rise to the slang term "astro-armour". The EXO armour may be used in high orbit of a planet but is no longer made for zero-atmosphere operations and is not resistant to extreme radiation exposure, such as space. FEAs on the other hand are. An operator (or wearer) can battle in zero-gravity and zero-atmosphere with no problems of mobility or sustainability. And ith its high threshold to injury the only drawbacks are maintenance and atrmospheric conditions, IE, oxygen levels. The FEA armour does not come equipped with weapons or jetpacks but they are easily adaptable.  

A customized FEA Suit adapted and upgraded for use in heavy combat and arena battle.

SHIELDS

There are a variety of shields to choose from, depending on how a player wants to customize their character and their funds. Each shield is assigned its own SP. Energy Shields are more expensive but players will find them worth the price. A small energy shield is worn as a device on the wrist and when activated is about the size of a buckler. A full body energy shield will deflect projectiles from traditional weapons and ordnance as well as from energy weapons, but it does not surround the entire body of the user. 

Buckler

Large Shield

Small Energy Shield 

Full Body Energy Shield 

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