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Showing posts from June 12, 2022

Part Five: Fearsome Fiends

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No hero would be worth their salt without a horrible monster to face. On Zo'ras, and in the Realm of Agondar, there are three types of opponents to face in battle: creatures, beasts, and monsters. There are big differences between the three. Knowing what they are can determine how we resolve a challenge.   Creatures can be anything from a person to a pet. In-game your character is considered a creature. Any creature can pose a threat, but who is a friend and who wants to carve the flesh from your bones and sell it on the black market?           Beasts is usually a term reserved for animals like horses and cows, etc. But both the lion and the bear are also beasts. A bear may not want to do you harm. It may be aggressive to protect its territory, or just hungry.       Monsters! It should be obvious what a monster is but in a moment of a sudden encounter that may not be so clear. Your character may be in a dark secluded area, or just never seen anything like it before.         These a

All Tables

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Menu - Start Here

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MENU  Introduction Part One: History & Setting Part Two: How to Pla y Xanthias, Harrandor & The Spear of Majest y The Dragon Lords & The Old God s Part Three: Creating A Character Part Four: Everything Your Character Needs Astro-Jumper s Bonus Skills Awarding XP & IP Part Five: Supporting Cast of NPCs Spellbook Artifacts & Special Items  DM Course pt 1 DM Course pt  2 All Table s Part Five: Fearsome Fiends  Random Encounters List of NPCs for Random Encounters Maps

DM Course pt 2

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Writing your own season of episodes is something you may want to think about after you've given what has been provided here a chance. If you're good to go, good luck and have fun. On the other hand, you may need help outlining your first season. And your first episode, for that matter. Below is a basic method of how to outline your first episode. First, plan out how many episodes you and the players will want to play for an entire season. Not everyone can play every week. Those who do play every week may experience fatigue. You need to plan for these contingencies and any unforeseen circumstances.  One method of planning is to schedule 6, 8, or 10 episodes of adventures. Some groups can play for longer, depending on their lifestyles. But in general, going any longer than 10 weeks of gameplay wears thin. Even when having fun.  Schedule episodes to be played biweekly. The benefits to this are that it gives everyone time for other interests and life in general. And so, a 6 episode