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Part One: History & Setting
The Realm of Agondar is the largest continent on a planet of four continents and lesser land bodies known by The Council (or The Elohim in ancient terms) as Zo'ras. The natives of the planet are unaware of its designation by The Council and to those with any knowledge of lands outside of Agondar they simply call it The World. Since the arrival of The Council, Agondar has become a land (called The Realm by locals) populated with a variety of newly introduced species. Not all are "from the heavens", so to speak. Some are Hellspawn, fugitives on the run. Most attempt to live at peace, going their separate ways – live and let live. To spark violence is to attract the watchful eye of The Office of the Supreme Dragon Lord, who dole out the law according to Xanthias. And it is this same Xanthias who brought all of this to Zo'ras and The Realm of Agondar. THE OLD GODS Zo'ras was once the playground of celestials, aliens who used the planet for nothing more than their ga
DM Course pt 2
Writing your own season of episodes is something you may want to think about after you've given what has been provided here a chance. If you're good to go, good luck and have fun. On the other hand, you may need help outlining your first season. And your first episode, for that matter. Below is a basic method of how to outline your first episode. First, plan out how many episodes you and the players will want to play for an entire season. Not everyone can play every week. Those who do play every week may experience fatigue. You need to plan for these contingencies and any unforeseen circumstances. One method of planning is to schedule 6, 8, or 10 episodes of adventures. Some groups can play for longer, depending on their lifestyles. But in general, going any longer than 10 weeks of gameplay wears thin. Even when having fun. Schedule episodes to be played biweekly. The benefits to this are that it gives everyone time for other interests and life in general. And so, a 6 episode